--- oldtopia.html 2021-01-30 11:26:27.912330272 -0500 +++ startopia.html 2021-01-30 11:26:06.922173233 -0500 @@ -1,7 +1,7 @@
- +Jan 30, 2021 - The webpage and archive are created. @@ -64,7 +72,7 @@
tl;dr @@ -115,7 +123,7 @@
-Later that Christmas Mucky Foot released a bonus mission, The Targatelli Affair, which gave me the perfect reason to dust off my Startopia CD and play another sandbox, but it wasn't until 2004 that I took Startopia for another ride. World of Warcraft was all over the news, a friend of mine wanted to replay the RTS series, and I stumbled on Startopia while rummaging through my box of video games CDs. I replayed the single player campaign, The Targatelli Affair and a sandbox at max difficulty, soaking in the nostalgia of my first playthrough. Curious if Mucky Foot released more levels since 2001, I gave the fansites a visit and stumbled upon a couple dozens of mods and missions made by fans. I figured, "Fan missions, eh, what do you have to lose?" +Later that Christmas Mucky Foot released a bonus mission, The Targatelli Affair, which gave me the perfect reason to dust off my Startopia CD and play another sandbox, but it wasn't until 2004 that I took Startopia for another ride. World of Warcraft was all over the news, a friend of mine wanted to replay the RTS series, and I stumbled on Startopia while rummaging through my box of video games CDs. I replayed the single player campaign, The Targatelli Affair and a sandbox at max difficulty, soaking in the nostalgia of my first playthrough. Curious if Mucky Foot released more levels since 2001, I gave the fansites a visit and stumbled upon a couple dozens of mods and missions made by fans. I figured, "Fan missions, eh, what do you have to lose?"
@@ -132,7 +140,7 @@
Before I get ahead of myself, I want to give credits where credits are due and thank everyone at Mucky Foot for creating this awesome game. @@ -206,7 +214,7 @@
On this webpage you will find: @@ -215,9 +223,9 @@
CardID.tom
patches,.tfa
into .wav
,This webpage is not final. I didn't want to delay the whole thing by yet another month so right now I am mostly focusing on content that was released prior to 2013. This page is still missing all the mods and content released after 2013 (I know they exist because I grabbed a bunch I haven't had the time to try them out myself), but I am also missing a lot of the old stuff too. If you have copies of the files listed below, or have additional instructions on how to use some of the files listed in this archive, send me an email and I'll update the page and files (and also add your name to the Thank You section). @@ -251,11 +259,11 @@
-Wayne Imlach's Startopia Modding Guide version 1.3. Right now I have only found v1.0 and v1.1. +Wayne Imlach's Startopia Modding Guide version 1.3. Right now I have only found v1.0 and v1.1.
-The following file from MaxOoze's Startopia website: edit.startopia.xml.zip
+The following file from MaxOoze's Startopia website: edit.startopia.xml.zip
@@ -267,11 +275,11 @@
.txt
file that came with it that enabled Targatelli's protection racket in sandbox and multiplayer mode)@@ -279,10 +287,10 @@
@@ -290,21 +298,21 @@
There are two versions of this patch: v1.01 and v1.01b.
-While the v1.01 patch is perfectly suited for the main campaign and sandboxes, if you intend to play the mods and user missions some of the user missions and mods require you to update Startopia to v1.01b. While I cannot tell for sure which version of the v1.01 patch the Steam and GOG versions come with, judging by the file size of the Startopia.exe file bundled with them and the absence of a few files only present in the v1.01 patch, I'd surmise they have the v1.01b patch installed. So if you have one of those versions, you should be good to go.
+While the v1.01 patch is perfectly suited for the main campaign and sandboxes, if you intend to play the mods and user missions some of the user missions and mods require you to update Startopia to v1.01b. While I cannot tell for sure which version of the v1.01 patch the Steam and GOG versions come with, judging by the file size of the Startopia.exe
file bundled with them and the absence of a few files only present in the v1.01 patch, I'd surmise they have the v1.01b patch installed. So if you have one of those versions, you should be good to go.
@@ -313,14 +321,14 @@
-CardID.tom, to the best of my very limited knowledge (because I never updated it beyond the v1.01b patch) is a file that adds support for additional graphical cards. Tom Forsyth, the guy who took over the Startopia graphics engine, says, "it should make your game run even smoother". Will it work on 2020 graphical cards? I don't know. Surely current GPUs and CPUs are powerful enough to run the game at max setting without needing this patch. Then again, what do I know? But for those of you crazy enough to run the game on a 2005 computer, I've got you covered.
+CardID.tom
, to the best of my very limited knowledge (because I never updated it beyond the v1.01b patch) is a file that adds support for additional graphical cards. Tom Forsyth, the guy who took over the Startopia graphics engine, says, "it should make your game run even smoother". Will it work on 2020 graphical cards? I don't know. Surely current GPUs and CPUs are powerful enough to run the game at max setting without needing this patch. Then again, what do I know? But for those of you crazy enough to run the game on a 2005 computer, I've got you covered.
-I have six different versions of CardID.tom, in case the latest version does not work and you need to revert to a previous one:
+I have six different versions of CardID.tom
, in case the latest version does not work and you need to revert to a previous one:
-To install it, simply pick the version you want to use in the \CardID.tom Patch\ folder and copy the file in your \startopia\ folder to replace the CardID.tom file that is currently there.
+To install it, simply pick the version you want to use in the \CardID.tom Patch\
folder and copy the file in your \startopia\
folder to replace the CardID.tom
file that is currently there.
-DISCLAIMER - While I was able to acquire what I think is v19 and v20 from a web archived version of Tom Forsyth's Startopia page, I have however no idea if they will function as intended. Someome (or maybe Tom himself) may have to verify that everything is in working order. You see, when I open my old CardID.tom in Notepad, I see normal text: dates and version numbers, comments, a list of graphical cards followed by what I assume are instructions for the game itself... I suspect CardID.tom is actually a text file whose extension has been renamed from ".txt" to ".tom". The first time I attempted to download the latest versions of CardID.tom from Tom's archived webpage, the file I got was a garbled mess: five times smaller than v13, hardly readable to human eye, with absolutely no spacing whatsoever... something was clearly wrong. However, my browser seemed to be able to open and read CardID.tom from Tom's webpage just fine, and it appeared as a text file, exactly like it looked when I opened my old CardID.tom file in Notepad, with comments and instructions. So what I did was create a new text file named "CardID.txt", copied the text content of CardID.tom that was perfectly spaced and readable in my browser, pasted it into the CardID.txt file, and renamed it as "CardID.tom".
+DISCLAIMER - While I was able to acquire what I think is v19 and v20 from a web archived version of Tom Forsyth's Startopia page, I have however no idea if they will function as intended. Someome (or maybe Tom himself) may have to verify that everything is in working order. You see, when I open my old CardID.tom
in Notepad, I see normal text: dates and version numbers, comments, a list of graphical cards followed by what I assume are instructions for the game itself... I suspect CardID.tom
is actually a text file whose extension has been renamed from ".txt"
to ".tom"
. The first time I attempted to download the latest versions of CardID.tom
from Tom's archived webpage, the file I got was a garbled mess: five times smaller than v13, hardly readable to human eye, with absolutely no spacing whatsoever... something was clearly wrong. However, my browser seemed to be able to open and read CardID.tom
from Tom's webpage just fine, and it appeared as a text file, exactly like it looked when I opened my old CardID.tom
file in Notepad, with comments and instructions. So what I did was create a new text file named "CardID.txt"
, copied the text content of CardID.tom
that was perfectly spaced and readable in my browser, pasted it into the CardID.txt
file, and renamed it as "CardID.tom"
.
-If my assumption is correct and CardID.tom is actually a .txt file that has been renamed to ".tom", it should work fine. Then again, what do I know? So one of you (or Tom) may have to test or verify that everything is fine.
+If my assumption is correct and CardID.tom
is actually a .txt
file that has been renamed to ".tom"
, it should work fine. Then again, what do I know? So one of you (or Tom) may have to test or verify that everything is fine.
-Last but not least I also have the Highly Experimental v1.02 patch by Tom Forsyth that used to be available on Tom's webpage up until 2013. The patch adds shadows into the game. Now now, I know this sounds exciting and all, but don't get your hopes up because the Highly Experimental v1.02 patch is... well... highly experimental and not for everyone. And even if you fitted the criteria, the patch is also extremely old and there's a chance you won't be able to run it in the first place. I'll let Tom explain what the patch does and what went wrong: +Last but not least I also have the Highly Experimental v1.02 patch by Tom Forsyth that used to be available on Tom's webpage up until 2013. The patch adds shadows into the game. Now now, I know this sounds exciting and all, but don't get your hopes up because the Highly Experimental v1.02 patch is... well... highly experimental and not for everyone. And even if you fitted the criteria, the patch is also extremely old and there's a chance you won't be able to run it in the first place. I'll let Tom explain what the patch does and what went wrong:
@@ -410,22 +418,22 @@
-Modding Tools And Guides Overview
+Modding Tools And Guides Overview
-I grabbed about a dozen tools from various Startopia websites over the years, but unfortunately I am not a modder, and I have no idea whatsoever on how to use any of these tools. I have no idea if these tools will run on modern computers, what their purposes are, or if there are any redundancies between them. Until I can sit down and figure out what these tools are for, the only thing I feel comfortable sharing is the Startopia Modding Guide by Wayne Imlach. To the best of my knowledge, most of the Startopia data is stored in .txt and .csv files, so all you need to create mods is the guide, a software that can edit .txt files (like Notepad) and a software that can edit .csv files, like Microsoft Office Excel or OpenOffice Calc. +I grabbed about a dozen tools from various Startopia websites over the years, but unfortunately I am not a modder, and I have no idea whatsoever on how to use any of these tools. I have no idea if these tools will run on modern computers, what their purposes are, or if there are any redundancies between them. Until I can sit down and figure out what these tools are for, the only thing I feel comfortable sharing is the Startopia Modding Guide by Wayne Imlach. To the best of my knowledge, most of the Startopia data is stored in
.txt
and.csv
files, so all you need to create mods is the guide, a software that can edit.txt
files (like Notepad) and a software that can edit.csv
files, like Microsoft Office Excel or OpenOffice Calc.-The folder named \Modding Guide by Wayne Imlach\ contains two versions of the modding guide. modguide1.1.zip is the most recent version that I have been able to find. It contains both a guide and template files to help you create mods and fan missions. Contact me if you have a copy of a more recent version, like version 1.3. This would be an invaluable source of information for modders. +The folder named
\Modding Guide by Wayne Imlach\
contains two versions of the modding guide.modguide1.1.zip
is the most recent version that I have been able to find. It contains both a guide and template files to help you create mods and fan missions. Contact me if you have a copy of a more recent version, like version 1.3. This would be an invaluable source of information for modders.
-Startopia Sound Decoder
+Startopia Sound Decoder
-Tfa2wav, written by VAG and ARR at VAGsoft, is a little program that can convert .tfa files (the proprietary format that Mucky Foot used to store sounds and music tracks) into .wav files. +Tfa2wav, written by VAG and ARR at VAGsoft, is a little program that can convert
.tfa
files (the proprietary format that Mucky Foot used to store sounds and music tracks) into.wav
files.@@ -434,35 +442,35 @@
- Easy method
-- Extract the content of tfa2wav02.zip somewhere,
-- Drag and drop a .tfa file (located in the \startopia\data\sfx\ folder) onto the tfa2wav.exe icon,
-- The converted .wav file will be saved in the same folder the .tfa file was located.
+- Extract the content of
+tfa2wav02.zip
somewhere,- Drag and drop a
+.tfa
file (located in the\startopia\data\sfx\
folder) onto thetfa2wav.exe
icon,- The converted
.wav
file will be saved in the same folder the.tfa
file was located.
- Harder method
-- Extract the content of tfa2wav02.zip in a folder containing .tfa files,
-- On Windows, run the Command Prompt (press the Windows + R keys, type "cmd" in the run bar and press Enter),
-- Navigate your way to the folder containing tfa2wav.exe and the .tfa files (I hope you remember your DOS kung fu),
+- Extract the content of
+tfa2wav02.zip
in a folder containing.tfa
files,- On Windows, run the Command Prompt (press the
+Windows
+R
keys, type"cmd"
in the run bar and pressEnter
),- Navigate your way to the folder containing
tfa2wav.exe
and the.tfa
files (I hope you remember your DOS kung fu),- The program uses the following syntax: tool file.tfa [outdir]
-- So if you type for example: tfa2wav credits.tfa c:\starmusic
-- The program will convert the credits.tfa track to .wav and save it into a folder named \Starmusic\ on your C:
+- So if you type for example:
+tfa2wav credits.tfa c:\starmusic
- The program will convert the
credits.tfa
track to.wav
and save it into a folder named\Starmusic\
on yourC:
-Most music tracks come with one or two minutes of silence. Sometimes this is before the music plays, sometimes after, so you will need a software for editing the silence out of the audio files. You can then convert the tracks into .mp3, .ogg, .flac or your prefered music format. +Most music tracks come with one or two minutes of silence. Sometimes this is before the music plays, sometimes after, so you will need a software for editing the silence out of the audio files. You can then convert the tracks into
.mp3
,.ogg
,.flac
or your prefered music format.
-User Missions And Mods Overview
+User Missions And Mods Overview
At last, user missions and mods! The meat and the potatoes. Most certainly the reason why you are here, and the reason why I've played Startopia for so long.
-First of all, let me start by giving you an overview of what you will find in the \User Missions And Mods\ folder: +First of all, let me start by giving you an overview of what you will find in the
\User Missions And Mods\
folder:@@ -470,9 +478,9 @@
-
- The Targatelli Affair
-- Mission 5A
-- Mission 6A
+- The Targatelli Affair
+- Mission 5A
+- Mission 6A
@@ -480,13 +488,13 @@
-
- Conspicious Consumption
-- Karmarama Farmer Drama, written to a storyline by Zakalwe of the Eidos Startopia Forum
-- Newcomer
-- Sin City
-- Trove Station
-- War Zone
-- Year Of The Cat, (located in the \Mods\ folder) a single player scenario featuring custom skins by Carolyn Horn
+- Conspicious Consumption
+- Karmarama Farmer Drama, written to a storyline by Zakalwe of the Eidos Startopia Forum
+- Newcomer
+- Sin City
+- Trove Station
+- War Zone
+- Year Of The Cat, (located in the
\Mods\
folder) a single player scenario featuring custom skins by Carolyn Horn@@ -494,10 +502,10 @@
-
- The Custom Skirmish Mod (located in the \Mods\ folder)
-- Nova Panic
-- The Randomiser
-- Traders Corner
+- The Custom Skirmish Mod (located in the
+\Mods\
folder)- Nova Panic
+- The Randomiser
+- Traders Corner
@@ -505,10 +513,10 @@
-
- Cosmic Balance
-- Lest We Forget
-- Scratch
-- XenSoc
+- Cosmic Balance
+- Lest We Forget
+- Scratch
+- XenSoc
@@ -516,23 +524,23 @@
-
- Cramped
-- Friendly Competition
-- Slugville
+- Cramped
+- Friendly Competition
+- Slugville
-
- Hyperspace Station by Mark Richardson (AKA Hand-E-Food)
-- Life, The Universe And Everything by Craig Broadley (AKA MaxOoze)
+- Hyperspace Station by Mark Richardson (AKA Hand-E-Food)
+- Life, The Universe And Everything by Craig Broadley (AKA MaxOoze)
-The first two missions of the Yetucyun Guild campaign: +The first two missions of the Yetucyun Guild campaign:
-
- The Targ Trust by Mark Richardson and Peter Stevens (AKA Targ Overmind)
-- Polvakian Healthcare by Mark Richardson, Peter Stevens and Craig Broadley
+- The Targ Trust by Mark Richardson and Peter Stevens (AKA Targ Overmind)
+- Polvakian Healthcare by Mark Richardson, Peter Stevens and Craig Broadley
@@ -540,17 +548,17 @@
-
- The Biodeck mod by Memau_on_Steroids (located in the \Mods\ folder)
-- Frontier by Richard Roberts
-- InfeStation by Cryptophore
-- Los Seraphim by Jos Mous
-- Low Orbit by Matthew Karrigan *
-- The Salt-Hog Disaster by Fintan Darragh (located in the \Mods\ folder)
-- The Sand Box Mod by Mario Ford (located in the \Mods\ folder)
-- Slug Resort by StarMapper
-- The Turakken Space University by Kai Hortmann (AKA Tobold)
-- The Workers Retreat by Rathen
-- ZogCorp - Galactic Zog Burgers by John Shepherd
+- The Biodeck mod by Memau_on_Steroids (located in the
+\Mods\
folder)- Frontier by Richard Roberts
+- InfeStation by Cryptophore
+- Los Seraphim by Jos Mous
+- Low Orbit by Matthew Karrigan *
+- The Salt-Hog Disaster by Fintan Darragh (located in the
+\Mods\
folder)- The Sand Box Mod by Mario Ford (located in the
+\Mods\
folder)- Slug Resort by StarMapper
+- The Turakken Space University by Kai Hortmann (AKA Tobold)
+- The Workers Retreat by Rathen
+- ZogCorp - Galactic Zog Burgers by John Shepherd
* I could be crediting the wrong person on this one because I cannot for the life of me remember where I got that credit from
@@ -559,11 +567,11 @@-You see, when I first marathoned the user missions back in 2004, maybe it was a bit of OCD-ness, but I wanted my mission select screen to look neat, clean, and sorted by author. Whenever I found a really cool mission by a specific author, the next thing I wanted to play was every other missions made by this author. So what I did was rename every single mission folder, which required me to edit the missions' .txt files to change the file pathing to reflect the new folder names. +You see, when I first marathoned the user missions back in 2004, maybe it was a bit of OCD-ness, but I wanted my mission select screen to look neat, clean, and sorted by author. Whenever I found a really cool mission by a specific author, the next thing I wanted to play was every other missions made by this author. So what I did was rename every single mission folder, which required me to edit the missions'
.txt
files to change the file pathing to reflect the new folder names.-I want to reassure everyone that the edits should not affect the gameplay. I have been able to play and complete every mission even after the edits were made. All I did was rename the mission folders and tweak the .txt files so it suited the new folder names. I did not mess around with the variables nor the difficulty settings on the missions that came with customizable difficulty levels. I think I fixed a couple spelling errors and typos in some missions, and there was one mission that I had to fix the win condition because it was possible to get into an unwinnable state (the mission wouldn't let me finish because I cured more patients than the objective required me to and the win condition was specifically set for a precise number, not equal-or-above that number). +I want to reassure everyone that the edits should not affect the gameplay. I have been able to play and complete every mission even after the edits were made. All I did was rename the mission folders and tweak the
.txt
files so it suited the new folder names. I did not mess around with the variables nor the difficulty settings on the missions that came with customizable difficulty levels. I think I fixed a couple spelling errors and typos in some missions, and there was one mission that I had to fix the win condition because it was possible to get into an unwinnable state (the mission wouldn't let me finish because I cured more patients than the objective required me to and the win condition was specifically set for a precise number, not equal-or-above that number).@@ -571,56 +579,56 @@
-
- The Targatelli Affair by Mucky Foot,
-- Cosmic Balance, Lest We Forget, Scratch and XenSoc by The Pixie,
-- Cramped, Slugville and Friendly Competition by OneStar,
-- Slug Resort by StarMapper,
-- InfeStation by Cryptophore,
-- Life, The Universe And Everything by MaxOoze
-- And the Yetucyun Guild campaign found on MaxOoze's website.
+- The Targatelli Affair by Mucky Foot,
+- Cosmic Balance, Lest We Forget, Scratch and XenSoc by The Pixie,
+- Cramped, Slugville and Friendly Competition by OneStar,
+- Slug Resort by StarMapper,
+- InfeStation by Cryptophore,
+- Life, The Universe And Everything by MaxOoze
+- And the Yetucyun Guild campaign found on MaxOoze's website.
I am doing my best to contact people who might still have copies of the mods and user missions in their un-altered format, but who knows how long it will take for them to see my messages on Steam or GOG. If you have copies of the original mods and user missions, or any other Startopia related files that I am missing for that matter, please contact me.
-Installing the user missions and mods
+Installing the user missions and mods
-First of all, to run properly some of the user missions and mods require you to update Startopia to v1.01b. While I cannot tell for sure which version of the v1.01 patch the Steam and the GOG versions come with, judging by the file size of the Startopia.exe file bundled with those versions and the absence of a few files only present in the v1.01 patch, I'd surmise they comes with the v1.01b patch installed. If you have one of those versions, you should be good to go. If you've installed the game from the CD, I highly suggest that you apply the v1.01b patch before you play the mods since the copy that comes from the CD is still at v1.00. Also, like mentionned earlier regarding the Highly Experimental v1.02 patch, unless you know what you are doing and/or until someone thoroughly test the v1.02 patch, please stick to the v1.01b version of Startopia. +First of all, to run properly some of the user missions and mods require you to update Startopia to v1.01b. While I cannot tell for sure which version of the v1.01 patch the Steam and the GOG versions come with, judging by the file size of the
Startopia.exe
file bundled with those versions and the absence of a few files only present in the v1.01 patch, I'd surmise they comes with the v1.01b patch installed. If you have one of those versions, you should be good to go. If you've installed the game from the CD, I highly suggest that you apply the v1.01b patch before you play the mods since the copy that comes from the CD is still at v1.00. Also, like mentionned earlier regarding the Highly Experimental v1.02 patch, unless you know what you are doing and/or until someone thoroughly test the v1.02 patch, please stick to the v1.01b version of Startopia.-To install the user missions, simply copy the content of the \User Missions\missions\ folder in your \startopia\missions\ folder. The missions have been installed correctly if the path for DMA57361's Nova Panic is: -
\startopia\missions\DMA57361 - Nova Panic\ +To install the user missions, simply copy the content of the\User Missions\missions\
folder in your\startopia\missions\
folder. The missions have been installed correctly if the path for DMA57361's Nova Panic is: +\startopia\missions\DMA57361 - Nova Panic\
-The mish.txt file is the most important file of a mission. The file contains the bulk of the mission data: triggers, flags, win/lose conditions, and instructions for the game regarding where the other mission files are located. If you want to change or customize the difficulty level of a mission, or see what the hidden triggers looks like under the hood, that's the file you are looking for. +The
mish.txt
file is the most important file of a mission. The file contains the bulk of the mission data: triggers, flags, win/lose conditions, and instructions for the game regarding where the other mission files are located. If you want to change or customize the difficulty level of a mission, or see what the hidden triggers looks like under the hood, that's the file you are looking for.-Because correct file pathing is very important for a mission to load properly, do not rename user missions folders, unless you know what you are doing and intend to check and modify all the .txt files afterward to update the file pathing information. Also note that there are several instances where the pathing information is spread across several .txt files, so if you rename a folder, make sure you verify all .txt files just to be extra sure. +Because correct file pathing is very important for a mission to load properly, do not rename user missions folders, unless you know what you are doing and intend to check and modify all the
.txt
files afterward to update the file pathing information. Also note that there are several instances where the pathing information is spread across several.txt
files, so if you rename a folder, make sure you verify all.txt
files just to be extra sure.-The mods are located in a separate folder than the user missions because they are typically more complicated to install and, in a few case, require you to overwrite or edit files in your \startopia\ folder, thus changing the game permanently. Before you use mods, please read the Read Me files for the instructions on how to install them and, should you need to edit or overwrite files, be sure that you've backed up the files in question beforehand in case you want to revert back to the original unmodded files afterward. +The mods are located in a separate folder than the user missions because they are typically more complicated to install and, in a few case, require you to overwrite or edit files in your
\startopia\
folder, thus changing the game permanently. Before you use mods, please read the Read Me files for the instructions on how to install them and, should you need to edit or overwrite files, be sure that you've backed up the files in question beforehand in case you want to revert back to the original unmodded files afterward.-In the case of Memau_On_Steroids' Biodeck mod, while it doesn't overwrite anything, and it is just as easy to install as any other user mission (you just need to copy the folder named \Biodeck\ in your \startopia\missions\ folder), I took the liberty of leaving it out of the \User Missions\ folder to avoid some confusion because it is not an ordinary scenario. It has no objective, no ending, no win or lose conditions; it is just a nice little sandbox (with custom settings) to mess around and have fun in the biodeck. +In the case of Memau_On_Steroids' Biodeck mod, while it doesn't overwrite anything, and it is just as easy to install as any other user mission (you just need to copy the folder named
\Biodeck\
in your\startopia\missions\
folder), I took the liberty of leaving it out of the\User Missions\
folder to avoid some confusion because it is not an ordinary scenario. It has no objective, no ending, no win or lose conditions; it is just a nice little sandbox (with custom settings) to mess around and have fun in the biodeck.-The \Mods\ folder also contain several versions of Slink's Year Of The Cat, a single player scenario that features custom skins for the Zedem Monks, Zedem temple, and skybox, by Carolyn Horn. The custom skins are entirely optional and the mission will function perfectly without them. In the past, I've had people tell me they would just skip the mission entirely because they didn't want to overwrite the default Zedem monks skin files, so I took the liberty of adding a version that does not feature the custom skins and a folder to easily revert to the default skins if you want to try them out. Pictures of the custom skins can be found in the folder named \Cat Skins by Carolyn Horn\. The version with the custom skybox will cause an error message upon loading. According to Tom Forsyth at Mucky Foot, this error is harmless, just press the Enter key when it occurs. +The
\Mods\
folder also contain several versions of Slink's Year Of The Cat, a single player scenario that features custom skins for the Zedem Monks, Zedem temple, and skybox, by Carolyn Horn. The custom skins are entirely optional and the mission will function perfectly without them. In the past, I've had people tell me they would just skip the mission entirely because they didn't want to overwrite the default Zedem monks skin files, so I took the liberty of adding a version that does not feature the custom skins and a folder to easily revert to the default skins if you want to try them out. Pictures of the custom skins can be found in the folder named\Cat Skins by Carolyn Horn\
. The version with the custom skybox will cause an error message upon loading. According to Tom Forsyth at Mucky Foot, this error is harmless, just press theEnter
key when it occurs.
-Help! I've just loaded a savegame and the game is acting weird!
+Help! I've just loaded a savegame and the game is acting weird!
-While playing user missions, sometimes the game won't load missions data properly in the memory and it may cause some glitches. This typically happens when you launch Startopia and load a savegame straight from the main menu. You will immediately notice that something is wrong because you will receive non-sensical placeholder messages like "val3", "arona5", "trader2" or "story2a" instead of regular text messages from VAL, Arona and traders. +While playing user missions, sometimes the game won't load missions data properly in the memory and it may cause some glitches. This typically happens when you launch Startopia and load a savegame straight from the main menu. You will immediately notice that something is wrong because you will receive non-sensical placeholder messages like
"val3"
,"arona5"
,"trader2"
or"story2a"
instead of regular text messages from VAL, Arona and traders.@@ -629,7 +637,7 @@
-Download Link
+Download Link
While I'd prefer if everybody read the whole page so you'd all know what you're getting into, I know some of you will jump straight to the download link and ignore what I had to say. Whatever you decide to do, you would do yourself a favor and save yourself a lot of needless headaches, emails, and forum posts by reading about the possible savegame issues you can encounter and about the v1.01b patch requirement for mods; that alone will solve 95% of the problems you might encounter playing the mods and user missions. @@ -646,22 +654,22 @@
-Which missions and mods are worth playing? And which one are new?
+Which missions and mods are worth playing? And which one are new?
It is hard for me to say. I did play and finish all of them, but most of those I haven't played since 2004. Thankfully, some were unforgettable:
-If you ever wished the single player campaign was a bit longer, you've got three brand new official missions by Mucky Foot awaiting you: The Targatelli Affair was released as a Christmas surprise during winter 2001 and plays very much like an eleventh campaign mission. Mucky Foot also had plans for a Xbox port of Startopia with extra campaign missions, and while the Xbox port sadly didn't happen, the additional Mission 5A and Mission 6A however did get released on the Startopia Post during Summer 2003. +If you ever wished the single player campaign was a bit longer, you've got three brand new official missions by Mucky Foot awaiting you: The Targatelli Affair was released as a Christmas surprise during winter 2001 and plays very much like an eleventh campaign mission. Mucky Foot also had plans for a Xbox port of Startopia with extra campaign missions, and while the Xbox port sadly didn't happen, the additional Mission 5A and Mission 6A however did get released on the Startopia Post during Summer 2003.
-Interested in some unique features, objectives, or restrictions? In Hyperspace Station by Hand-E-Food, traders don't fly light-years across space to trade with you. Instead you warp your station to their star systems to trade with them and pick up passengers. In Cramped by OneStar, you and three opponents are vying for the control of the same station. The catch? You are directly next to one another with no room to expand in a station that consists of only four segments. In Cosmic Balance by The Pixie, you must develop a station following a new age, feng shui, karma philosophy. It's all about balance and karma, don't let it drop too low in the negative nor too high in the positive. In Scratch, also by The Pixie, this obscure Zedem cult hires you to build a lush station with all the amenities imaginable. They have a profound dislike of traders however, and have only given you a minimum of resources and employees needed to achieve your goal. Everything else your station needs must be produced from scratch. StarMapper's scenario, Slug Resort, is also unique because it features a branching storyline that, depending on the choices you make, will either put you at odds with your employer or Arona, and will affect your build order, the way the mission unfold, and the ending you get. +Interested in some unique features, objectives, or restrictions? In Hyperspace Station by Hand-E-Food, traders don't fly light-years across space to trade with you. Instead you warp your station to their star systems to trade with them and pick up passengers. In Cramped by OneStar, you and three opponents are vying for the control of the same station. The catch? You are directly next to one another with no room to expand in a station that consists of only four segments. In Cosmic Balance by The Pixie, you must develop a station following a new age, feng shui, karma philosophy. It's all about balance and karma, don't let it drop too low in the negative nor too high in the positive. In Scratch, also by The Pixie, this obscure Zedem cult hires you to build a lush station with all the amenities imaginable. They have a profound dislike of traders however, and have only given you a minimum of resources and employees needed to achieve your goal. Everything else your station needs must be produced from scratch. StarMapper's scenario, Slug Resort, is also unique because it features a branching storyline that, depending on the choices you make, will either put you at odds with your employer or Arona, and will affect your build order, the way the mission unfold, and the ending you get.
-If you are looking for a challenge, there is Traders Corner and The Randomiser, both by DMA57361. The former is an epic trading challenge where you must constantly increase your profit margin every 10 minutes while the latter gives you a random objective to complete every 30 minutes. Victory is achieved by completing fifty objectives. Fail any and it's game over. There is also Life, The Universe And Everything by MaxOoze, a long and varied mission, splitted across six different stages, and packing a few surprises that can catch you off guard. The various missions by The Pixie and StarMapper also pack quite a challenge due to the way your build order is affected by the deadlines and the restrictions imposed on you during those missions. Also, Mucky Foot's Mission 5A is a rerun of The Grey Council, but with the difficulty knobs turned all the way up to eleven - you have been warned. +If you are looking for a challenge, there is Traders Corner and The Randomiser, both by DMA57361. The former is an epic trading challenge where you must constantly increase your profit margin every 10 minutes while the latter gives you a random objective to complete every 30 minutes. Victory is achieved by completing fifty objectives. Fail any and it's game over. There is also Life, The Universe And Everything by MaxOoze, a long and varied mission, splitted across six different stages, and packing a few surprises that can catch you off guard. The various missions by The Pixie and StarMapper also pack quite a challenge due to the way your build order is affected by the deadlines and the restrictions imposed on you during those missions. Also, Mucky Foot's Mission 5A is a rerun of The Grey Council, but with the difficulty knobs turned all the way up to eleven - you have been warned.
@@ -669,11 +677,11 @@
-There is also Lest We Forget, by The Pixie that is in a category of its own for its combination of difficulty, writing, and cleverness as there is more to this mission than initially meets the eye. I don't want to spoil it too much, but it is normal if your first and second playthroughs do not go well. If you want to finish this scenario you will have to pay attention to what's going on in your station and think outside the box a little. +There is also Lest We Forget, by The Pixie that is in a category of its own for its combination of difficulty, writing, and cleverness as there is more to this mission than initially meets the eye. I don't want to spoil it too much, but it is normal if your first and second playthroughs do not go well. If you want to finish this scenario you will have to pay attention to what's going on in your station and think outside the box a little.
-When it comes to mods, you can't go wrong with DMA57361's Custom Skirmish mod that allows you to customize almost every aspect of the sandbox mode, and if all you ever wanted was to have fun gardeneering and designing landscapes on the biodeck, Memau_On_Steroids' Biodeck mod got you covered. +When it comes to mods, you can't go wrong with DMA57361's Custom Skirmish mod that allows you to customize almost every aspect of the sandbox mode, and if all you ever wanted was to have fun gardeneering and designing landscapes on the biodeck, Memau_On_Steroids' Biodeck mod got you covered.
@@ -685,26 +693,26 @@
-For starters, The Targatelli Affair was only posted on Mucky Foot's Official website, not on Startopia Post, so you may have missed that one. Some missions were also only posted on the Eidos Forums back in the days, notably InfeStation by Cryptophore, Slug Resort by StarMapper and all four missions by The Pixie: Lest We Forget, Scratch, XenSoc and Cosmic Balance (which, I cannot stress enough, are in a league of their own). +For starters, The Targatelli Affair was only posted on Mucky Foot's Official website, not on Startopia Post, so you may have missed that one. Some missions were also only posted on the Eidos Forums back in the days, notably InfeStation by Cryptophore, Slug Resort by StarMapper and all four missions by The Pixie: Lest We Forget, Scratch, XenSoc and Cosmic Balance (which, I cannot stress enough, are in a league of their own).
-When MaxOoze created his Startopia website, back in late 2005, he got in contact with Hand-E-Food, who gave him an unfinished copy of the second Yetucyun Guild mission: Polvakian Healthcare, which had never been publicly released before. MaxOoze added the remaining final touches and polished the mission before publishing it on his website, and also released a new and epicly long mission of his own: Life, The Universe And Everything. +When MaxOoze created his Startopia website, back in late 2005, he got in contact with Hand-E-Food, who gave him an unfinished copy of the second Yetucyun Guild mission: Polvakian Healthcare, which had never been publicly released before. MaxOoze added the remaining final touches and polished the mission before publishing it on his website, and also released a new and epicly long mission of his own: Life, The Universe And Everything.
-Fast forward several years, not only did GOG and Steam add Startopia to their catalogs, but in late 2012 and all through the year 2013 a modder by the name of OneStar on the GOG forums graced us with three brand new missions to gnash our teeth on: Cramped, Slugville and Friendly Competition. OneStar said the main philosophy behind his mods was to offer scenarios that were largely different from the single player campaign scenarios or the other Startopia mods he played. +Fast forward several years, not only did GOG and Steam add Startopia to their catalogs, but in late 2012 and all through the year 2013 a modder by the name of OneStar on the GOG forums graced us with three brand new missions to gnash our teeth on: Cramped, Slugville and Friendly Competition. OneStar said the main philosophy behind his mods was to offer scenarios that were largely different from the single player campaign scenarios or the other Startopia mods he played.
-Individual user missions and mods description
+Individual user missions and mods description
The purpose of the following section is to provide a brief description of each individual missions and mods, plus some of the special features or issues you might encounter.
-Table of content
+Table of contents
- - B -
@@ -808,7 +816,7 @@
-The Biodeck Mod
+The Biodeck Mod
by Memau_on_Steroids @@ -820,7 +828,7 @@
-In the Biodeck mod, as soon your Energy Collectors and your Ports are set up, you are given an elite squadron of Karmaramans, plus all the necessary techs and energy to keep them satisfied. You are also given a dozen of crates of Memaus to help you populate your biodeck with some wildlife. About the only thing you need to worry about in this mod is to not harvest plants or trees because Karmaramans get severely depressed when you do that, but moving plants around, storing them in Plant Bio-Pots or throwing them in the recycler is fine. Sadly, because traders will not visit you, there is no way to acquire artworks to decorate your gardens. +In the Biodeck mod, as soon your Energy Collectors and your Ports are set up, you are given an elite squadron of Karmaramans, plus all the necessary techs and energy to keep them satisfied. You are also given a dozen of crates of Memaus to help you populate your biodeck with some wildlife. About the only thing you need to worry about in this mod is to not harvest plants or trees because Karmaramans get severely depressed when you do that, but moving plants around, storing them in Plant Bio-Pots or throwing them in the recycler is fine. Sadly, because traders will not visit you, there is no way to acquire artworks to decorate your gardens.
@@ -828,12 +836,12 @@
-You can find the Biodeck mod in the \Mods\ folder. This mod doesn't overwrite anything, and it is just as easy to install as any other user mission (you just need to copy the folder named \Biodeck\ in your \startopia\missions\ folder), but I took the liberty of leaving it out of the \User Missions\ folder to avoid some confusion because it is not an ordinary scenario. It has no objective, no ending, no win or lose conditions; it is just a nice little sandbox (with custom settings) to mess around and have fun in the biodeck. +You can find the Biodeck mod in the
\Mods\
folder. This mod doesn't overwrite anything, and it is just as easy to install as any other user mission (you just need to copy the folder named\Biodeck\
in your\startopia\missions\
folder), but I took the liberty of leaving it out of the\User Missions\
folder to avoid some confusion because it is not an ordinary scenario. It has no objective, no ending, no win or lose conditions; it is just a nice little sandbox (with custom settings) to mess around and have fun in the biodeck.
-Conspicious Consumption
+Conspicious Consumption
by Sandra Linkletter (AKA Slink) @@ -856,7 +864,7 @@
-Cosmic Balance
+Cosmic Balance
by Andy Joel (AKA The Pixie) @@ -873,7 +881,7 @@
-Cramped
+Cramped
by OneStar @@ -881,7 +889,7 @@
-In Cramped, you and three opponents are vying for the control of the same station. The catch? You are directly next to one another with no room to expand in a station that consists of only four segments. +In Cramped, you and three opponents are vying for the control of the same station. The catch? You are directly next to one another with no room to expand in a station that consists of only four segments.@@ -889,7 +897,7 @@
-The Readme.txt file contains a treasure trove of hints and info on the mechanics of this scenario. Please give it a look if you need more information. +The
Readme.txt
file contains a treasure trove of hints and info on the mechanics of this scenario. Please give it a look if you need more information.@@ -898,7 +906,7 @@
-The Custom Skirmish Mod
+The Custom Skirmish Mod
by Daniel Arber (AKA DMA57361) @@ -916,12 +924,12 @@
-This mod is located in the \Mods\ folder. The CustMishReadme.txt file contains all the info you need to install and use this mod.
+This mod is located in the \Mods\
folder. The CustMishReadme.txt
file contains all the info you need to install and use this mod.
by OneStar @@ -929,7 +937,7 @@
-Friendly Competition is a 1v3 skirmish scenario that combines two sets of unique mechanics that on their own could make any scenario difficult enough already, but combined together create the most deviously infernal and rage inducing scenario ever devised.
+Friendly Competition is a 1v3 skirmish scenario that combines two sets of unique mechanics that on their own could make any scenario difficult enough already, but combined together create the most deviously infernal and rage inducing scenario ever devised.
@@ -945,7 +953,7 @@
-The Readme.html file contains precious hints and additional information on the intricacies of this scenario. You will need these if you want a chance at winning.
+The Readme.html
file contains precious hints and additional information on the intricacies of this scenario. You will need these if you want a chance at winning.
@@ -954,7 +962,7 @@
by Richard Roberts @@ -963,7 +971,7 @@
-"In Frontier you face a variety of different challenges developing a space station from a minor military outpost to a thriving commercial center. This long, complicated, and - be warned - rather difficult mission plays up the similarity of the Startopia experience to the histories of old frontier towns of the American Old West." +"In Frontier you face a variety of different challenges developing a space station from a minor military outpost to a thriving commercial center. This long, complicated, and - be warned - rather difficult mission plays up the similarity of the Startopia experience to the histories of old frontier towns of the American Old West."@@ -973,7 +981,7 @@
-Hyperspace Station
+Hyperspace Station
by Mark Richardson (AKA Hand-E-Food) @@ -991,12 +999,12 @@
-If you want to make this scenario shorter, longer, easier, or more challenging, the mish.txt file offers you several customization options. A bit of warning however: save often, and keep a couple of backup saves. My game used to crash when I tried to travel to the human's homeworld. Just a minor inconvenience for one of the best mods out there, definitively worth the play. I recall it was the scenario that made me notice the game had several skyboxes.
+If you want to make this scenario shorter, longer, easier, or more challenging, the mish.txt
file offers you several customization options. A bit of warning however: save often, and keep a couple of backup saves. My game used to crash when I tried to travel to the human's homeworld. Just a minor inconvenience for one of the best mods out there, definitively worth the play. I recall it was the scenario that made me notice the game had several skyboxes.
by Cryptophore @@ -1004,12 +1012,12 @@
-If you somehow managed to play through the entire campaign without dealing with a single Skrasher or the spawn disease (I know I did), your luck ends here. InfeStation beams you right in the thick of it on a quest to reclaim a station from the numerous Skrashers that nests in it and transform it into a treatment clinic for patients with the spawn disease. A bit rough around the edge and bland on the writing, but an interesting spin on the "Unlock All Segments" theme. I hope you are able to micro your Scuzzers - it will be a necessary skill early on.
+If you somehow managed to play through the entire campaign without dealing with a single Skrasher or the spawn disease (I know I did), your luck ends here. InfeStation beams you right in the thick of it on a quest to reclaim a station from the numerous Skrashers that nests in it and transform it into a treatment clinic for patients with the spawn disease. A bit rough around the edge and bland on the writing, but an interesting spin on the "Unlock All Segments" theme. I hope you are able to micro your Scuzzers - it will be a necessary skill early on.
by Sandra Linkletter (AKA Slink) @@ -1018,7 +1026,7 @@
-"Written to a storyline supplied by Zakalwe of the Eidos Startopia Forum. You must run a farming station during a period of heavy asteroid activity which prevents trading ships from calling. The plants that you grow are extremely important to the Karmarama as their sun has been acting up and they are having a severe drought. Famine and plague are rampant on the Karmarama homeworld but they will send who they can to help you. Readme.txt in mission directory explains how to take the exciting ending out if it's too hard for you this way. +"Written to a storyline supplied by Zakalwe of the Eidos Startopia Forum. You must run a farming station during a period of heavy asteroid activity which prevents trading ships from calling. The plants that you grow are extremely important to the Karmarama as their sun has been acting up and they are having a severe drought. Famine and plague are rampant on the Karmarama homeworld but they will send who they can to help you.Readme.txt
in mission directory explains how to take the exciting ending out if it's too hard for you this way.@@ -1032,7 +1040,7 @@
-Lest We Forget
+Lest We Forget
by Andy Joel (AKA The Pixie) @@ -1044,12 +1052,12 @@
-Lest We Forget is in a category of its own for its combination of difficulty, writing and cleverness because there is more to this mission than initially meets the eye. I don't want to spoil it too much, but it is normal if your first and second playthroughs do not go well. If you want to finish this scenario you will have to pay attention to what's going on in your station and think outside the box a little. +Lest We Forget is in a category of its own for its combination of difficulty, writing and cleverness because there is more to this mission than initially meets the eye. I don't want to spoil it too much, but it is normal if your first and second playthroughs do not go well. If you want to finish this scenario you will have to pay attention to what's going on in your station and think outside the box a little.
-Life, The Universe And Everything
+Life, The Universe And Everything
by Craig Broadley (AKA MaxOoze) @@ -1057,12 +1065,12 @@
-Life, The Universe And Everything is a long and varied mission split across six different stages, each with their own objectives, and a couple of surprises. It should keep you busy for hours. +Life, The Universe And Everything is a long and varied mission split across six different stages, each with their own objectives, and a couple of surprises. It should keep you busy for hours.
-Los Seraphim
+Los Seraphim
by Jos Mous @@ -1075,7 +1083,7 @@
-Low Orbit
+Low Orbit
by Matthew Karrigan @@ -1096,7 +1104,7 @@
-Mission 5A
+Mission 5A
by Mucky Foot @@ -1119,7 +1127,7 @@
-Mission 6A
+Mission 6A
by Mucky Foot @@ -1146,7 +1154,7 @@
-Newcomer
+Newcomer
by Sandra Linkletter (AKA Slink) @@ -1169,12 +1177,12 @@
-Be sure to check out the Readme.txt file as it contains a big chunk of the mission's introductionary plot. +Be sure to check out the
Readme.txt
file as it contains a big chunk of the mission's introductionary plot.
-Nova Panic
+Nova Panic
by Daniel Arber (AKA DMA57361) @@ -1197,7 +1205,7 @@
-The Randomiser
+The Randomiser
by Daniel Arber (AKA DMA57361) @@ -1216,7 +1224,7 @@
-The Salt-Hog Disaster
+The Salt-Hog Disaster
by Fintan Darragh @@ -1224,16 +1232,16 @@
-This is a remake of the Karmarama Commune mission. It increases the difficulty and adds a different second objective. The mission will appear as The Salt-Hog Disaster in the missions menu. +This is a remake of the Karmarama Commune mission. It increases the difficulty and adds a different second objective. The mission will appear as The Salt-Hog Disaster in the missions menu.-This mod is located in the \Mods\ folder. For informations on how to install or use this mod, follow the instructions found in the Readme text document. +This mod is located in the
\Mods\
folder. For informations on how to install or use this mod, follow the instructions found in theReadme
text document.
-The Sand Box Mod
+The Sand Box Mod
by Mario Ford @@ -1245,12 +1253,12 @@
-You can find this mod in the \Mods\ folder. The instructions on how to install and use this mod are found in the "Important! Read Now!" text document. +You can find this mod in the
\Mods\
folder. The instructions on how to install and use this mod are found in the"Important! Read Now!"
text document.
-Scratch
+Scratch
by Andy Joel (AKA The Pixie) @@ -1258,12 +1266,12 @@
-In Scratch, an obscure Zedem cult hires you to build a lush station with all the amenities imaginable. There is one problem however: they have a profound dislike of traders and have provided you with only a laboratory and a minimum of resources and employees needed to achieve your goal. Everything else your station will need must be produced from... well... from scratch. Have I mentionned that you only have 240 rotations to fulfill your contract? +In Scratch, an obscure Zedem cult hires you to build a lush station with all the amenities imaginable. There is one problem however: they have a profound dislike of traders and have provided you with only a laboratory and a minimum of resources and employees needed to achieve your goal. Everything else your station will need must be produced from... well... from scratch. Have I mentionned that you only have 240 rotations to fulfill your contract?
-Sin City
+Sin City
by Sandra Linkletter (AKA Slink) @@ -1286,7 +1294,7 @@
-Slug Resort
+Slug Resort
by StarMapper @@ -1298,7 +1306,7 @@
-The feature that makes Slug Resort stands apart from other missions is its branching storyline that, depending on the choices you make, will either put you at odds with your employer or Arona, and will affect your build order and the way the mission unfold. The mission features multiple endings. It's only a shame that StarMapper has, to my knowledge, not released any follow up missions to conclude the plot. +The feature that makes Slug Resort stands apart from other missions is its branching storyline that, depending on the choices you make, will either put you at odds with your employer or Arona, and will affect your build order and the way the mission unfold. The mission features multiple endings. It's only a shame that StarMapper has, to my knowledge, not released any follow up missions to conclude the plot.
@@ -1307,7 +1315,7 @@
-Slugville
+Slugville
by OneStar @@ -1315,16 +1323,16 @@
-Slugville is a strange mission that is hard to explain consisely. The goal is to attract 100 or more Gem Slugs on your station and keep them happy enough so that their average mood is above 75%. That seems straight forward enough, but trading right from the get go is not an option because your starting energy is severely limited and you have little room to grow, making research and tourism your only way to earn a living. This is severely hampered by the fact that to attract visitors or employees you must perform all sort of tasks. Look, I told you it was a strange one. I do remember that it took me a long time to beat this mission, it was an uphill battle every step of the way. Also, if spies set bombs on your station, keep them in your item buffer, considering the amount of convicts and Memaus that will board your station they may come in handy. Oh yes, creative problem solving is a useful skill with this scenario. +Slugville is a strange mission that is hard to explain consisely. The goal is to attract 100 or more Gem Slugs on your station and keep them happy enough so that their average mood is above 75%. That seems straight forward enough, but trading right from the get go is not an option because your starting energy is severely limited and you have little room to grow, making research and tourism your only way to earn a living. This is severely hampered by the fact that to attract visitors or employees you must perform all sort of tasks. Look, I told you it was a strange one. I do remember that it took me a long time to beat this mission, it was an uphill battle every step of the way. Also, if spies set bombs on your station, keep them in your item buffer, considering the amount of convicts and Memaus that will board your station they may come in handy. Oh yes, creative problem solving is a useful skill with this scenario.-Like the other missions by OneStar, the Readme.html file contains all the informations you need to understand the intricacies of this scenario and plenty of hints to help you beat it. +Like the other missions by OneStar, the
Readme.html
file contains all the informations you need to understand the intricacies of this scenario and plenty of hints to help you beat it.
-The Targatelli Affair
+The Targatelli Affair
by Mucky Foot @@ -1348,12 +1356,12 @@
-The mission also came with an additional file that, once installed, enabled Targatelli's protection racket in ordinary sandboxes and multiplayer games. The bad news is that I do not have a copy of that file at the moment. On the bright side, that file is optional, you do not need to install it in order to enjoy The Targatelli Affair. Please send me an email if you have the original Targatelli.zip from way back when so I can add this file to the archive. +The mission also came with an additional file that, once installed, enabled Targatelli's protection racket in ordinary sandboxes and multiplayer games. The bad news is that I do not have a copy of that file at the moment. On the bright side, that file is optional, you do not need to install it in order to enjoy The Targatelli Affair. Please send me an email if you have the original
Targatelli.zip
from way back when so I can add this file to the archive.
-Traders Corner
+Traders Corner
by Daniel Arber (AKA DMA57361) @@ -1372,7 +1380,7 @@
-Trove Station
+Trove Station
by Sandra Linkletter (AKA Slink) @@ -1381,7 +1389,7 @@
- \ No newline at end of file +
-"Stations & Skrashers: hack-n-slash in outer space. Governed purely by the roll of the die, Trove Station is rambunctous while still allowing you to go at your own pace. There is an alternative mish.txt file for those who want to play with no merchants at all. With no merchants it becomes a game much more at the mercy of chance. Either way is fun. +"Stations & Skrashers: hack-n-slash in outer space. Governed purely by the roll of the die, Trove Station is rambunctous while still allowing you to go at your own pace. There is an alternativemish.txt
file for those who want to play with no merchants at all. With no merchants it becomes a game much more at the mercy of chance. Either way is fun.@@ -1395,7 +1403,7 @@
-The Turakken Space University
+The Turakken Space University
by Kai Hortmann (AKA Tobold) @@ -1415,7 +1423,7 @@
-War Zone
+War Zone
by Sandra Linkletter (AKA Slink) @@ -1438,7 +1446,7 @@
-The Workers Retreat
+The Workers Retreat
by Rathen @@ -1457,7 +1465,7 @@
-XenSoc
+XenSoc
by Andy Joel (AKA The Pixie) @@ -1469,12 +1477,12 @@
-XenSoc is a well written scenario. The deadline can be deceptively generous. It is easy to be caught off guard if you suffer some setbacks or fail to gain enough momentum quickly enough. One last thing: Work Benches do not factor in the equation for the 'well-equipped' laboratories objective; only Analysers, Replicators, Microscopes, and Work Stations matter. +XenSoc is a well written scenario. The deadline can be deceptively generous. It is easy to be caught off guard if you suffer some setbacks or fail to gain enough momentum quickly enough. One last thing: Work Benches do not factor in the equation for the 'well-equipped' laboratories objective; only Analysers, Replicators, Microscopes, and Work Stations matter.
-Year Of The Cat
+Year Of The Cat
by Sandra Linkletter (AKA Slink) @@ -1487,11 +1495,11 @@
-Year Of The Cat is a single player scenario by Sandra Linkletter, featuring custom skins for the Zedem Monks, Zedem temple, and skybox, by Carolyn Horn. The custom skins and skybox are entirely optional and the mission will function perfectly without them. In the past I've had people tell me they would just skip the mission entirely because they didn't want to overwrite the default Zedem monks skin files, so I took the liberty of adding a version that does not feature the custom skins and a folder to easily revert to the default skins if you want to try them out. Pictures of the custom skins can be found in the folder named \Cat Skins by Carolyn Horn\. +Year Of The Cat is a single player scenario by Sandra Linkletter, featuring custom skins for the Zedem Monks, Zedem temple, and skybox, by Carolyn Horn. The custom skins and skybox are entirely optional and the mission will function perfectly without them. In the past I've had people tell me they would just skip the mission entirely because they didn't want to overwrite the default Zedem monks skin files, so I took the liberty of adding a version that does not feature the custom skins and a folder to easily revert to the default skins if you want to try them out. Pictures of the custom skins can be found in the folder named
\Cat Skins by Carolyn Horn\
.-Because this scenario comes in several version and some of those can overwrite files in your \startopia\data\ folder, I have put this scenario in the \Mods\ folder. +Because this scenario comes in several version and some of those can overwrite files in your
\startopia\data\
folder, I have put this scenario in the\Mods\
folder.@@ -1499,7 +1507,7 @@
-Version B features the custom skins for the Zedem monks and temple, but also the custom skybox. This version will cause an error message upon loading, according to Tom Forsyth at Mucky Foot, this error is harmless; just press the Enter key when it occurs. +Version B features the custom skins for the Zedem monks and temple, but also the custom skybox. This version will cause an error message upon loading, according to Tom Forsyth at Mucky Foot, this error is harmless; just press the
Enter
key when it occurs.@@ -1516,7 +1524,7 @@
-The Yetucyun Guild, Part #1 - The Targ Trust
+The Yetucyun Guild, Part #1 - The Targ Trust
by Mark Richardson (AKA Hand-E-Food) @@ -1540,7 +1548,7 @@
-The Yetucyun Guild, Part #2 - Polvakian Healthcare
+The Yetucyun Guild, Part #2 - Polvakian Healthcare
by Mark Richardson (AKA Hand-E-Food) @@ -1555,7 +1563,7 @@
-ZogCorp - Galactic Zog Burgers
+ZogCorp - Galactic Zog Burgers
by John Shepherd @@ -1581,4 +1589,4 @@